How a pedagogical
lens assist teachers in making choices that relate to effective ICT use in the
classroom
A pedagogical lens describes the manner in which teachers
view and organise the learning environment. This includes factors such as theories
and knowledge of child development, what children are expected to learn in each
school year, curriculum content and how to best teach it, as well as the social
and emotional developmental theories that affect student learning (Mishra &
Koehler, 2006). A pedagogical lens is crucial then in making decisions relating
to effective use of ICT in the classroom.
In order to make effective decisions about ICT use in the
classroom a teacher firstly needs to draw on their pedagogical knowledge.
Questions that need to be asked of a pedagogical nature include: What do my
students need to learn?; What information do I need to give them to learn
this?; and, How can I present information so that they learn it effectively? These
questions inform the decisions on the type of ICT resources that will be
utilised. For example, I have used Edmodo in my lessons, and have made the
decision based my pedagogical knowledge that it is at an appropriate level for
year four students, that the majority of students of this age are confident and
competent users of computers and this software, and that this style of learning
reflects the ‘real world’ learning they engage in as digital natives (Prensky,
2001). If a pedagogical lens was not utilised in deciding on ICT resources,
content and resource would be incongruous and ineffective.
Explanation of how
the resource facilitates quality learning
My resources facilitate quality learning in the following
ways:
I have identified key concepts of the Unit of work and
addressed them in the lessons (NSW Department of Education and Training (NSW
DET), 2003). In lesson one I have re-visited the Elements of Art from previous
lessons in order to address prior knowledge and create deep learning and
understanding of the content.
The activity promotes Higher-Order Thinking (NSW DET, 2003).
Both lessons require students to absorb the information provided and create
their own interpretation of the content. There are endless possibilities in responding
to these activities, and asking students to demonstrate their knowledge in a
physical, tactile way extends their thinking and understanding.
I have catered to multiple intelligences. Instructions are
verbalised, visualised and written to cater for multiple learning styles.
Activities also include kinaesthetic, spatial and logical learning styles as
they physically create, move about the classroom with their devices, and
recognise the processes of finding and exploring information on computers and
devices (Gardner, 1993).
The activities are metalanguage rich (NSW DET, 2003). The
language of the Elements of the Arts is explained and students are asked to
converse in the metalanguage of the content in their assessment activities.
The activities have utilised authentic application of
technology (Reeves, Herrington & Oliver, 2002). The digital resources use
social media (Edmodo), QR codes, Internet browsing and computers and devices in
ways that reflect their real-world use, providing exposure to and experience of
authentic skills and activities.
These lessons include qualities of ‘rich tasks’ in their
positioning of students as constructors of their own knowledge as they seek
information and interpret from their own understanding; providing students with
the opportunities to work in pairs and then on their own; and allowing students
to recognise the multiple viewpoints of different artists and students (Thomas,
2000).
Justification of the
intellectual rigour and engagement behind the design of the resource
Intellectual rigour is established in these lessons in their
focus on a core subject in each lesson. The first lesson re-visits the Elements
of Art from previous lessons in the Unit of work, building on previous
knowledge and asks that this knowledge be re-interpreted and transformed into
an artwork (NSW DET, 2003). Each lesson in the Unit of work is building upon
skills that lead to the creation and exhibition of a major work of art. Key
concepts and skills are addressed and repeated from lesson to lesson. Deep understanding
is sought through the assessment activities in these lessons. The building of
skills across lessons and combination of a written and visual expression of
their knowledge and understandings of the content allows for a Deep
understanding to be illustrated (NSW DET, 2003).
Students are required to utilise Higher-order thinking
skills as they navigate their way through the lessons and the Unit of work. Activities
ask students to organise and synthesise knowledge and ideas to demonstrate
their understandings. Problem solving is required to fuse new combinations of
Elements and new ways of viewing objects (from a Cubist perspective) (NSW DET,
2003).
Both lessons are high in metalanguage (NSW DET, 2003) and
ask student to engage in the languages of Visual Arts in their assessments.
Intellectual rigour is attained through the deep knowledge
and the sustained focus on content within lessons and within the Unit of work, the
deep understanding required by assessment tasks, the Higher-order thinking
required to illustrate their knowledge and the rich metalanguage used in the
lessons.
Description of a key
learning moment during your artefact production as it informs teaching and
learning
A key learning moment came with the decision to include QR
codes to allow students to scan images and information with their own devices.
This also meant making the decision to have students use their own devices and
the altering of lesson planning, learning to make QR codes, accessing images
and information to link via QR codes and uploading the App onto my iPhone. The
motivation for this was student engagement. As I used ICT as only part of the
lesson, I felt that I needed a reason for students to want to be engaged with
the technology. Using QR codes to scan data at their desks on their own device
is novel as well as a real-world skill, which I was using as motivational tools
to engage with them.
Decisions needed to be made about the images and kind of
information to be included – it needed to be interesting and inspirational, but
also pertinent to the activity.
Description of the
design process involved in the creation of a digital artefact
The first steps in designing and creating the Elements of
Arts digital artefact was identifying the subject and Stage that I was aiming
to teach, the activity that I wanted them to complete, and the technology that
would allow both of these factors and be engaging to students. Once Creative
Arts was chosen, this narrowed my choices of activity and technology available
to me that could be taught in my absence as per the instructions of this assessment
activity. I recognise this step as “learning technology by design” (Mishra
& Koehler, 2006, p 1034). Constructing this artefact involved recognising
the constraints of available technologies and of the physical learning
environment in my absence and finding solutions within the parameters of these
constraints. As the culminating lesson activity was not digital, I designed my
digital artefact to be an interaction between student and ICT rather than a
complete ICT-based lesson. As I did not want the distraction of ‘playing’ on
the computer to become the focus of the lesson, I aimed to maintain student
engagement through interactivity, by using the computers and devices as tools
rather than the focus of the lesson.
QR codes were created to allow students to scan images and
information onto their devices. As mobile devices are being recognised as
powerful educational tools and as allowing student centred learning, I have
included these in this lesson (Garcia & Friedman, 2011; The New Media
Consortium, 2013). Students will have their own iPod or iPad to scan codes and
complete the digital component of the lesson. In order to remain an inclusive
lesson however, I have utilised class iPads and assisted technologies for those
students who do not have access to appropriate devices. Mobile devices would
also allow students to be sitting at their desk and completing the activities,
gaining inspiration from the images and information available to download. I
also considered that students using their own devices may lead to further
exploration of subject matter after school hours (M learning) (O'Malley, Vavoula, Glew, Taylor & Sharples, 2005).
The biggest challenge in creating the artefact was dealing
with my absence from classroom, and trying to include all information so that
there could be no questions that could be asked about the instructions or
material provided. I tried to alleviate this by re-iterating instructions
throughout the video, and by providing written, visual and verbal instructions.
There was a trade-off between complexity of activity, technology and physical
environment. The level of complexity was slightly diminished by using ICT to
deliver instruction and information.
Discussion of the
relevance of new literacies and how they support your Technological Pedagogical
Content Knowledge
The artefacts that I designed utilise visual and multimodal modes
of meaning – I have layered Audio Meanings over Textual/Linguistic and Visual
Meanings (The New London Group, 1996). The four components of multiliteracy
pedagogy are present. Situated learning occurs as I have located class
instruction in the familiar virtual class space on Edmodo, thereby recruiting
learners’ previous experiences (Cope & Kalantzis, 2000; The New London
Group, 1996). Overt instruction is given for the activity, with visual,
linguistic and verbal instruction; and instructions on technical aspects such
as uploading files to Edmodo were also included using Screen-O-Matic with
visual and verbal instruction (Carrington & Robinson, 2009; Cope &
Kalantzis, 2000; The New London Group, 1996). Critical framing has been
considered in terms of accessibility of resources. While students have been
encouraged to bring their own devices, I recognise that accessibility may be an
issue for some students and have provided class iPads for equity of access to
devices and learning. Additional assistance has been ensured through working in
pairs to scaffold each others’ learning (Carrington & Robinson, 2009; Cope
& Kalantzis, 2000; The New London Group, 1996). Transformed practice occurs
within this lesson and within the context of the Unit of work. Each lesson
moves the student towards the creation and exhibition of a work of art.
Multiliteracies pedagogy supports students to be “creative and responsible makers
of meaning” (Cope & Kalantzis, 2000, p 36). These artefacts allow for
multiple interpretations of knowledge and expression, and allow students to
direct their own learning and expression of their learning, directing them
towards the goal of creation and exhibition, which is real, purposeful learning
(Carrington & Robinson, 2009).
Discussion of the
social impact of technology on teachers and students
Research on the use of ICT in the classroom has found there
to be numerous benefits to students and teachers. These include supporting
face-to-face teaching and learning, increase the range of knowledge of
students, reducing amount of direct instruction, and broaden the pool of
teaching resources available (Bingimlas, 2009). These speak of the pragmatic
benefits of ICT, ICT in the physical learning environment.
The social impact of ICT in the classroom is the result of
the learning approach that particular forms of ICT generate. The use of ‘social
software tools’ establish networked, collective modes of learning, that have
the capacity to put the student at the centre of their learning (McLoughlin
& Lee, 2008, p 643). Knowledge in this ‘social’ environment is no longer
stable but negotiated and open to interpretation and critique. Students can
create their own knowledge rather than the traditional teaching method of
transmission, where a student consumes what is fed to them. Learning becomes
fluid, participatory and constructive (McLoughlin & Lee, 2008). In this
environment the roles of the teacher and student becomes transformed, which has
the potential for the learner to take the lead in their own learning. In this
environment, student and teacher are connected to larger networks of learning,
transforming the learning environment and the social context of learning.
Connections within this environment are vital as the creation of information becomes
collaborative. Simultaneously, this also serves to situate the learner within
their own context, illuminating the culturally and socially specific nature of
schooling and learning.
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